This is used at the end in some categories to skip his longest, four-jump cycle. Announcements. Alternatively, you can read the text explanation of rolling mechanics in the section below. This is a speedrun of Lockjaw locker. 2004. It's faster than running or jumping and generally does a better job of dispatching enemies and getting over gaps than the jump alone. Like the super jumproll, you want to hit as many enemies as possible to gain speed (max speed at 4 enemies). 14 years ago | 401 views. 5.1.1 Eazinn 32:59 (Pre-SJR) 5.1.2 Gari 34:34 (Pre-Superjump/Mapwarp) 5.2 DKC2. Every single Donkey Kong Country game ever will be covered here. 1995. This is usually done when an enemy is right next to a ledge, but can also be done on a tire or while airborne during the Mine Cart Madness mid-air rolling glitch. The rest of the video covers specific tricks with a more detailed demonstration than the quick guides below, with tips for consistency and such. 7.1 Short Hop Double Jump; 7.2 True Double Jump; 7.3 Omega Double … Because rolling only lasts for a short period of time, doing an extendo will ultimately make you faster, because you increase the time spent rolling, and speed up during the second half. GBA, DS, GBI. Full-game Leaderboard Level Leaderboard View all Jungle Beach Ruins Cave Forest Cliff Factory Volcano Golden Temple. This is frame perfect. Moderated by: SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC. the dankspin, comfy cozy spin, monkey flip, etc). Source: http://speeddemosarchive.com/DonkeyKongCountry2.htmlAt this past Awesome Games Done Quick, $1,025,000 was raised for the Prevent Cancer Foundation. Welcome to Donkey Kong Month 2018! 1995 . If you jump as you enter a crawlspace, you can stay in the air as you go through it. Doing this trick against World 5 Boss, Dumb Drum, will softlock your game. It is possible to take your Kongs far enough away from the animal buddy object to despawn that animal offscreen. The D-pad takes a bit longer to register an input, so you'll need to press the direction a moment before the button in order to get the timing right. Platforms. Some jumprolls will work without releasing Y, but all of them will work if you do, so it is recommended to simply learn to let go of Y. Otherwise, you'll need to jump just before the roll ends to avoid a small pause. While riding a steel keg past an animal buddy, press and hold B and Y to ride them. Currently there are 256 articles. 1 Description and Rules; 2 Reflected's Any% Noob Tutorial; 3 Eazinn's Any% Optimal Tutorial; 4 Additional Notes; Description and Rules. Shown Hidden. I think Donkey Kong Country 2 was the first to implement this concept so masterfully, and it remains one of the best examples even today. This is possible in two bonuses in 3-4, by taking damage as Diddy while the screen is still fading in, and then dying with Donkey as well. You will need to press Y on the same frame that you land on the enemy in order to execute the jumproll, and then immediately release it. The key to reaching the correct stage when bonus warping is to follow a certain path to the bonus and throw at the correct position. Technical explanation: You have to bounce on an enemy after taking damage. (which is frame-perfect) A regular ground slap will work. (Some very difficult strategies actually involve multiple extendos in one roll!). Ergo, extended rolling is generally only faster when doing so allows you to roll longer. If you're far above the rope, you have to let go of down and you will warp to the top of the visible part of the rope. Guides Resources Discord Streams Forum Statistics Sub-games. Seen in: Reptile Rumble, Bouncy Bonanza , Torchlight Trouble and Elevator Antics. As a result, when you actually do get your second Kong, you will end up in control of both of them. Contents. This does not work if you roll through multiple enemies with the button released, though—for an optimal extendo through multiple enemies, you typically want to hold down Y while rolling through all but the last one. Once you grab a rope, keep holding B the whole time, and press and hold down to float down from the rope. In that case, you want to keep Y held down to get your speed boost right away, since you won't be able to keep it for long. Current SDA Records. This glitch is used for Perils Skip to wrong warp out of the stage, and during the any% bonus warp to further scramble the location of the bonus exit in order to reach World 6. Browse more videos. Reverse Boss Order also uses this to warp to 5-3, which is only possible by using both and invisible barrel warp and dual exit warp. Moderated by: n e i n e i, V0oid V0oid, dustpan2112 dustpan2112, dna423 dna423. Thanks for watching DK Month this year! Please leave a 'Like' to show us which runs you enjoy most. If you try to jump while a different object is loaded into the memory slot the animal was previously in, you are able to corrupt memory (much the same way as with an invisible barrel as seen above). Videos. This can be done in a 1-frame window on most edges, but it is easier on the slopes in snow-themed stages. To sum up Donkey Kong Country, basically "any time not spent rolling is generally time better spent rolling." However, if you push B in this state, you will change the bonus return value much the same way you would with the invisible barrel glitch, but the game will always send you back to 1-1. Before the game death-warps you out of the stage, break open a DK barrel, retrieving your backup Kong. Title User Last updated ; Video Tutorials: … ... Donkey Kong Country 2 - 102% Walkthrough, Part 28 - Rambi Rumble - … Donkey Kong Country‘s surprising difficulty level always makes it a fun run, but what really sets this one apart is the fact that the two runners stay neck and neck nearly the entire time. If you have to jump out of a roll, and you can reach the jump without an extendo, it's faster to just do a regular roll, because you don't gain speed while Y is released. The run starts at 5:05. You can chain multiple "extendos" in a single roll if there are enough enemies. 1 Speed Runs. Simply hold down and press (or mash) Y during the fade-in of a boss battle. It is also important to note that the superjump only works on things you can bounce off of (i.e. So, rolling through a line of enemies not only lets you roll longer, it makes you faster, too. http://www.youtube.com/user/uraniumanchor?feature=watch --------------------------------------------------------------------SDA Home http://speeddemosarchive.com/SDA Live Streams http://www.w00ty.com/sda/stream/Live speed runs http://www.numbersmw.com/More live runs http://speedrunslive.com/ (Founded by Cosmo)-------------------------------------------------------------------For those who stumble across these videos, a speed run is a video of a person or persons, completing a game as fast as possible using any means possible. 2010. This video explains most things you need to know before starting to speedrun DKC. Obsoleted … Letzteres ist für 102% jedoch nicht zwingend nötig. It had not been discovered at the time I made this video. What object you are "holding" is dependent on what order object are spawned onscreen). If you have two Kongs active with the split-up glitch, you can pick up a barrel with both Kongs at the same time. By exiting a bonus twice, you will change the destination of the warp. Whatever this value is when you enter the bonus, is the entrance you will be warped to. Releasing Y will cause the animal buddy to turn into a glitched version of your current Kong. You have to make one of the Kongs do something that would normally drop a barrel, such as breaking it against an enemy or bonus wall, or bouncing on something like an enemy or animal crate. Rolling is the primary form of movement in DKC speedruns, and you generally want to be rolling as much as possible. From DKC Speedruns. By pressing A, B, X or Y (not start) during the Kongs' victory dance on the map, you can end it about 2 seconds earlier. Attempting to warp to some stage entrances will crash the game (Candy, Cranky or Funky entrances being some examples). Press down + left/right and Y on the same frame with Donkey Kong in order to slide as you slap the ground. Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong series. DKC speedrunning is primarily based around speeding yourself up through tight maneuvering and tricks to gain speed, so rolling as often as possible and using enemies and the terrain to your advantage is key. DKC 101% Speedrun Tutorial Eazinn E. Loading... Unsubscribe from Eazinn E? Leaderboard Website Discord Streams Statistics Sub-games. From this point, you will be riding an "invisible animal". Portuguese. As long as you haven't touched the ground since you took damage, you can grab a vertical rope. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. Beware, if you are riding a bonus door and jump to change the bonus return value, but try to move left or right without dismounting your invisible animal, you will corrupt the stage layout and fall through the floor to your death. (THERE IS NOW A WRONG WARP IN 3-3! Donkey Kong Land 2 Donkey Kong series. You can use a checkpoint or floating DK barrel. It is also possible to exit a bonus with one Kong immediately before breaking open a DK barrel while you have the split-up glitch active, and then exiting with your newly active Kong as well. Otherwise, you will need to jump out to end the trick. It is possible to use the freezeframes of a DK barrel opening to instantly bounce on an enemy as soon as you take damage from that enemy. I'm feeling a bit dizzy. Full-game Leaderboard Level Leaderboard View all Pirate Panic Mainbrace Mayhem Gangplank Galley Lockjaw's Locker Topsail Trouble BOSS - Krow's Nest Hot-Head Hop Kannon's Klaim Lava … It also stops if you run into an object that takes over your control of the Kongs, such as a mine cart or barrel. Weekly Race Schedule. Currently not used in any speedruns, but the superjump is stored until you jump. The most important part is the beginning section on rolling mechanics. Leaderboard Guides Resources Streams Forum Statistics Sub-games. Like the superjump and super jumproll, you will gain height as long as you hold B, and will begin falling when you release B. Donkey Kong Country Returns Donkey Kong series. Seen in: Bouncy Bonanza, Tree Top Town, Temple Tempest, Rope Bridge Rumble, Oil Drum Alley, Mine Cart Madness, Blackout Basement, Loopy Lights and Platform Perils. If you have two Kongs on the map, however, this won't work, as the Kong behind you is still moving. The other tells the game where to return you to if you win, take damage, or otherwise exit a bonus. 6.1 AGDQ; 6.2 SGDQ; 6.3 Others; Events SRL Weekly Races. When you throw the DK barrel with only one Kong and exit the stage via start+select, you interrupt the Kong's appearance. Note that rolling beforehand is not required to perform the trick; it just makes it easier. If you've been interested in learning the game, and want a detailed explanation of what goes in to all the stages, then this is for you! During the jumproll, you are immune to all enemies except for bees. The Super Jump is performed by getting hit near a wall and retrieving the Kong that died, then sacrificing the other Kong and immediately landing on an enemy. This allows you to wrong warp, but only takes you to 1-1 or can kill you, so it has limited uses in speedruns. Any% 102% Warpless True Ending; Misc. 5.1 DKC. This can include glitches, abusing in-game mechanics and skipping items or even playing events out of sequence.gaming channel speed runs speed game fast play through record time attack SDA speed demos archive runs 2013 awesome speedrun gameplay speedrunnners M2K2 Metroid SS Segment segmented times Single 2002 Quake AGDQ The Speed Demos Archive hosts Donkey Kong Country competition. If you roll while crouching in a crawlspace, you will be pushed out of the wall towards the nearest exit. These corners only exist in World 1, and they all send you to Orang-utan Gang, with the exception of the second one, which just sends you back to the second stage. 1 Moving Your Kong; 2 Damage Boosting. SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC. This is how it is possible to warp to 6-2. The properties of objects in DKC are different based on what object is being affected. When combined with rolling through enemies, this can let you keep rolling through huge portions of a stage. It can also be combined with another glitch, the Superjump, to perform a Super Jumproll: an infinite jump + infinite roll combo. DKC has always been one of my favorite Super Nintendo games. This second value is stored in the same memory array that stores the information of where a barrel should be in relation to the Kong holding it. Game #80, played by Reflected (http://www.twitch.tv/reflectedsc)Time 0:46:14 Category Any%© 2014 SDA.Couch commentators: Twig, Newpants87, and CrismasmashDonkey Kong Country 2 came just one year after the first. If you let go of the Y button while you go through them, you will not gain the speed boost right away. After taking damage and holding B to activate a superjump, bounce off of an enemy. You must be on the edge of the tire for this to work. Touch ground on your way down from the rope, then (while still holding B) roll off a cliff and you will start floating upwards while still rolling. This is a beginner/intermediate speedrun tutorial for Donkey Kong Country 2! It is only possible to warp to some stages this way, and some are different depending on what version of the game you are running. Run starts at 08:17. Jump to: navigation, search. Here's a 101% speedrun for Donkey Kong Country, SNES version. Rolling through enemies increases your speed gain for each hit, up to four max. Leaderboards IL Leaderboards Version Differences Community Miscellaneous Help Out! 5.2.1 Claude 41:39 (Pre-Brambler) 5.2.2 Drum Old WR 41:59; 5.2.3 Riz Old WR 42:03; 6 Marathon Runs. When you reach that corner, your Kong stops in place for one frame. 1.1 Speed Run Strategies; 1.2 Basic pointers; 2 External Links; Speed Runs. Leaderboard Website Discord Streams Statistics Sub-games. A simple way to improve when you're new is to record your play and look for spots you've been simply running and try fitting in an extra roll, or starting your rolls throughout the stage sooner. Reflected's Any% Noob Tutorial. Your backup Kong now has an invisible barrel stored. You can immediately repress Y to keep your run speed. Donkey Kong Country 2 (GBA) Donkey Kong series. The game will now treat this as an empty slot and will load and unload objects into it (such as enemies, bonus doors, other barrels, etc). Exit warping with both Kongs at the same time further changes the bonus return value, allowing for additional warps beyond what is normally possible with only an invisible barrel. Repeatedly pressing B will cause you to go higher. SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC. You slap the ground done 100 %, 7 %: leaderboards::. E i, … Donkey Kong Country para snes, they should now play mandatory... But the superjump only works in us versions 1.0 and 1.1 B donkey kong country 2 speedrun tutorial landing! Updated ; video Tutorials: … Speedrunning leaderboards, resources, forums, and add more movement from animal! 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