Your durability against physical attacks (i.e. Enemy mace users with perks can have armor penetration, meaning the cap on those specific enemies is ~1900ish. At 567 armor rating, you get a damage reduction of 80%, which seems to be the cap of the game. level 1 In addition to standard pieces of armor, two necklaces in the game provide an armor bonus: the Locket of Saint JiubDG, and the Amulet of Articulation. For the magic effect, see Armor (effect). While its possible to just enchant every piece of modular armor with magic resist, it is crutch solution. † Custom Fit for light armor or Well Fitted for heavy armor Would it not be a waste to put those points there when maybe there are other more reasonable perks to take elsewhere in another skill tree? (See also: Magic Items and Artifacts). Ideall option would be giving PC a perk providing a per-piece bonus to m.resist. Add in a small fortify smithing bonus from alchemy or enchanting and you can easily reach 567. Both skill trees have parallels with each other when it comes to perks. Those are not very common, though, but I've seen them occasionally. The Dragonborn add-on adds craftable Bonemold (heavy), Chitin (light/heavy), Nordic Carved (heavy), and Stalhrim (light/heavy) armors. Enchanted versions of each armor type will begin to appear one level later; see Generic Magic Apparel for more information. I know that's above the armor cap (567 w/o shield). I know that's above the armor cap (567 w/o shield). I have Heavy Armor at lvl 85, but only 3/5 points in Juggernaut and the point in Well Fitted. in fact you should have only took the first one to get to the other perks as you will likely still be over the cap if they were removed now. I got to the level cap just with Smithing, Fortify Smithing enchantments, and regular Smithing potions. Without a shield your armor must provide a base armor rating of about 130 (567 / (1.4 * 1.25 * 1.25 * 2)) to reach the armor cap. Armor appears in several different materials and styles, which determine the quality of the armor. More importantly, the level 100 perk reflects 10% of attacks, which is one of a very small number of ways to reduce physical damage even more once you're capped on armor. 266.875 + 118.125 + 96.25 + 96.25 + 85.3125 = 662.8125; Armor Cap . There are a few different ways you can reach this cap: Let's say you have 100 armor skill and all relevant armor perks acquired and active (i.e. For NPCs the skill coefficient is 1.5 instead of 0.4, and 1.25 ^ 2 (1.5625) instead of 1.25 for Custom Fit. By using our Services or clicking I agree, you agree to our use of cookies. Yea, another armor cap question... :( But this one involves the bottom armor rating perks in either armor perk tree, in my case Heavy Armor. Each piece of armor has a default hidden 25 AR, … The Block Runner perk benefit continues even if the perk is later removed. Press J to jump to the feed. Buy Skyrim now to join the fun and support the channel too! Most armor from the list below can be created at Forges, by using the Smithing skill. meaning that after 75% is ignored, you still have 667. this value is 2668 as the absolute armor cap regardless of what the opponent is doing. Having an armor rating of over 667 (567 if in full armor) means any further There are three scenarios that provide maximum protection at different armor ratings: 1. You'll reach the armor cap at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all. This article is about the type of apparel. Having an armor rating of 0 - 300 is pretty much pointless, as you still take almost full damage. Your goal is going to be to get to an armor rating of 567 when wearing all four pieces of armor. † Scaled Horn Armor cannot be tempered or forged, because it was completely left out of the appropriate list. Clothes such as robes and other apparel do not count as armor, and as such do not benefit from the hidden armor rating bonus. Dragonscale Boots rating & Dragonscale Gauntlets rating. Note the difference between skill effects (e.g. Now, by this point in the list, you should see that I take into account what an armor set provides in terms of actual… Casting the armor spells Ironflesh or Ebonyflesh will boost displayed armor rating over 542, reaching the 80% armor cap. The best Shields in Skyrim. The Skyforge allows you to create Ancient Nord armor, a type of heavy armor, if you finish the Companions questline. ‡ Agile Defender for light armor or Juggernaut for heavy armor. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Having an armor rating of 300 - 600 suddenly means every point is valuable, as your survivability increases hyperbolically. Improving a piece of armor to Legendary quality adds +10 to the armor rating, or +20 if the piece is chest armor. Versatile End-Game build made to cap everything so you can run around with the best armour and weapon on a single character completely legit, with no mods! Armor comes in two varieties, corresponding to the two different skills governing armor usage: Heavy Armor and Light Armor. Conditioning is great just for the faster movement speed, unless you already have been using the Steed stone you should notice the difference. I have Smithing currently at 95 in Heavy Armor along with Arcane Smithing. You'll reach the armor cap at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all. TLDR: You can reach 610 armor rating with 9 perks and minor un-perked assistence from alchemy or enchanting. :l, What I would do is spend one more point in Juggernaut and then spend the other few points in Well fitted and Matching Set I would switch out Otar’s mask for an Ebony Helm so this perk will take effect as this will give you a 50% armour rating boost because of you wearing all the armour in the set. Regardless of your displayed armor rating you can never exceed an 80% physical damage reduction, the armor cap. : (But this one involves the bottom armor rating perks in either armor perk tree, in my case Heavy Armor. Tempering an enchanted version of the armor (whether custom-enchanted, or generic) is similar to tempering the base version - it requires the same auxiliary item, and is twice as effective if you have unlocked the forging perk - but also requires the Arcane Blacksmith perk to be unlocked. Cap'n Dugal's Armor at Skyrim Nexus - Mods and Community. You could have an armor rating in the millions (with mods, exploits, whatever). Dwarven armor cap - posted in Skyrim Questions and Help: I just want to know what I have to do to get dwarven armor to the cap, I already have ancient knowledge, and the dwarven smithing perk, I have no heavy armor perks. Stamina is really not a problem, I always keep Vegetable Stew in my inventory. No "cheats", in other words. Reaching the armor cap becomes significantly easier with smithing. In addition, there are shields which provide an additional passive increase to armor rating (active blocking is governed by the Block skill). Fortify Light/Heavy Armor equipment, Ancient Knowledge) and armor effects (e.g. When wearing 4 pieces of armor or less without a shield: 567 armor rating for 80% damage reduction. It was to stop people becoming huge tanks. When not wearing any pieces of armor: 667 armor rating for … I would then invest in either Reflect Blows or Tower of Strength which ever suits your fancy as Reflect Blows only has a 10% chance to activate while Tower of Strength gives you 50% less stagger when hit by a power strike. The default is 0.6%, which means you will reach 80% protection (+400% … This means that improving a fully matched armor set to legendary boosts the total base armor rating by 20 + 10 + 10 + 10 = 50. Daedric armor is officially the best armor in the game with the sheer damage it's able to soak up. Would moving up to Conditioning maybe be another option? the amount of raw damage you can sustain) is proportional to 100/(100 − damage reduction percentage). 2. Skyrim Armor Calculator. 567 is the soft cap for armor, however, you will need MORE if you face certain mobs that have mace perks. This means you could temper a theoretical 0-rating suit (which doesn't exist) high enough to hit the cap, and you don't need a shield to get there. if you want full armor rating against a fully perked opponent with a mace, the opponent will ignore 75% of your armor rating. Using better alchemy and/or enchanting may let you use less perks. HypDiv controls the increase per point. Although Dragonscale, Dragonplate, and Daedric armors can all be found in random loot, once your level is high enough, the chances of finding any of these armor types is 20 times less than finding other armor types. ‡ Fur Boots and Fur Gauntlets count as Stormcloak/guard equipment, and therefore do not give the Matching Set bonus if worn with other fur equipment. Skyrim Damage Cap As some of you may know there is an invisible armor cap of 567 in Skyrim allowing me to sport Steel Plate armor. The armor cap is at a mere 567 displayed rating (667 total = 567 displayed + 100 hidden rating. With Fortify Smithing enchanted apparel and Fortify Smithing potions you can boost Smithing even further, which can potentially allow any material to reach the cap, without needing any further benefits (such as the Notched Pickaxe); with maxed out enchanting and alchemy and the appropriate perks, using fortify enchanting potions to make better fortify alchemy apparel to make better fortify enchanting potions, to provide the best available Smithing bonuses, you will add 134 total tempering to any suit even without a perk, which is above the 130 rating mentioned above. And you can reach the 500+ armor cap without having to spend more perks. The ability to make armor is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. Cookies help us deliver our Services. Better idea is change the way how armor works but i don't have any ideas right now If wint marekmaras here, and I too don't have any ideas right now either With a tempering perk, you will nearly double this, adding 259 to any suit you make; this is practically sufficient to drop any non-chest piece from any suit, and even with the loss of two armor perks (for wearing a full suit and wearing a matched set), you will still hit the cap, allowing you to walk around without a helmet, if you like - just remember, you will also lose any other armor perks you have that trigger off of having a piece in all 4 wearable slots. Since I'm at the armor cap with not the greatest armor (but looks good! Shields are an entirely optional choice, and only suited to one-handed combatants, particularly those with Light Armor sets, or high-difficulty playthroughs. All standard armor can also be tempered at Workbenches, if you have the necessary auxiliary item. Keep lower level armors at about the same values, but reduce greatly the numbers for high level armors (the 280 cap would still prevent 80%). Armor is a type of apparel that is worn on the body to reduce damage from attacks. I have an Orc at lvl 35 with Ebony armor (chest, hands, feet, along with Otar's mask for the head piece, all improved) with a total AR of 740. Armor rating/damage reduction does not affect the speed at which the skill is trained. While it's impossible for a light armor user to reach the cap relying only on Light Armor skill and perks, you can still reach the cap without using Smithing, Enchanting, or Alchemy effects. You get 100 hidden rating for wearing armor on head, hands, feet and chest). ... Whilst it says your armor rating is 952 it will behave like it is 576. While for physical damage it is easily achieved by tweaking armor rating in tes5edit and armor cap with SkyTweak, magic resistance is more tricky. There's not much reason you need to improve your armor rating any higher, I would see it as a waste. The actual protection your character will receive from the armor is dependent upon your skill in that armor type and any relevant perks that you have unlocked. If you are serious about spending the minimum perks for light armor capping, you shouldn't use dragon and you shouldn't use enchanting/alchemy. to vanilla, your early armor will protect you a lot more, while armor past the cap will still be useful, but it is difficult to reach crazy high protection values. The Best 'Skyrim' Followers, Their Benefits and How To Get Them. Kicking cap will make possible to have 100% physical resistance easy. When wearing 4 pieces of armor plus a shield: 542 armor rating for 80% damage reduction. Regardless of your displayed armor rating you can never exceed an 80% physical damage reduction, the armor cap. This page was last modified on 7 January 2021, at 23:57. The armor rating only reduces physical damage, not magical damage. Armor increases the Dragonborn's armor rating, which decreases how much physical damage is dealt to them. Without a shield your armor must provide a base armor rating of about 80 to reach the armor cap, since 80 + 50 = 130 (567 / (1.4 * 1.25 * 1.25 * 2)). The cap is on damage reduction from armor rating. 567 is the armor cap. Clothing and robes do not benefit from the hidden armor rating bonus. With a shield, you must reach a displayed armor rating of 542 to reach the armor cap. Juggernaut (5 Ranks, +20-100% armor rating for Heavy Armor) (level 0/20/40/60/80 Heavy Armor Skill required) Juggernaut raises your armor rating passively, and will help you easily reach the Armor cap along with the Well Fitted and Matching Set Perks from this tree. Tempering is twice as effective if you have unlocked the perk necessary to forge that armor. Instead of having armor ratings go from about 40 to 567, you could half the armor cap to make it go from 40 to 280. Physical damage reduction is capped at 80%. This occurs at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all. Activating the Lord Stone will boost displayed armor rating to 473 and a 71.66% damage reduction. I think there's a niche case where NPCs have the blunt weapon perks to ignore a % of armor but it's probably not worth worrying about, I'm not sure it's even a thing tbh. 268.75 + 118.75 + 96.87 + 96.87 + 85.93 = 667.17; Armor Cap. The armor cap is the maximum value that armor will protect, which is an 80% damage reduction. Additionally, there are several other wearable armor sets/pieces that are made available as loot/specialty gear or as unique/quest items; generally, these can all be improved by smithing and possibly fortified with enchantments (if not enchanted already), though they cannot be forged as player-created items. Higher quality armor provides better protection (but is generally heavier). Jewelry (specifically, amulets/necklaces and rings), can be created at any blacksmith's forge from ingots and jewels, but these are not counted as protective armor (the two exceptions to this are noted in the section above); similarly, circlets/crowns - like common clothing - have no armor/protection value and cannot be crafted. You should do this. Thus, the more armor rating you have, the more each additional point of armor rating is worth. If you are playing legendary and you fight a random bandit lord or whatever - wielding a two handed mace, he/she will pretty much one shot you if you have only 567 armor. This results in hyperbolic growth in your physical durability, up to the cap of 80% damage reduction giving a ×5 multiplier to your physical durability. The Daedric armor… This is a relatively easy limit to reach with many forms of armor through the use of various potions, enchanted equipment, perks and the like. ), is there really any good reason to finish up the final two points in Juggernaut? Skyrim Heavy Armor Perks. Once you hit the armor cap you've maxed out the damage reduction. The rating can also be improved by using smithing to change the armor's quality to "Fine", "Superior", "Exquisite", "Flawless", "Epic", or "Legendary". Armor comes in several pieces which can be equipped independently of each other. For all of the armor listed on this site, the provided armor ratings are the base armor ratings. A subreddit dedicated to the Elder Scrolls V: Skyrim. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Armor&oldid=2308765, Skyrim-Bugs Fixed by the Unofficial Skyrim Patch, CEILING [(41 + 20) * (1 + 0.4 * (100/100))] * 1.25 * 1.25 * 2, CEILING [ (17 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2, CEILING [ (12 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2, CEILING [ (29 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25, 266.875 + 118.125 + 96.25 + 96.25 + 85.3125. 567 equals 80% damage reduction and with enough perks in Smithing/Alchemy/enchanting and the corresponding armor perk can make even Hide Armour hit the armor cap. Smithing 100, Light Armor 100, and full perks (11 relevant ones) in both gives a set of Glass armor an armor rating of 559. I have an Orc at lvl 35 with Ebony armor (chest, hands, feet, along with Otar's mask for the head piece, all improved) with a total AR of 740. 2. [/quote] This. If you drop a piece of armor or clothing in front of an NPC, generally in a city or town, they may run up to you and. Find base armor ratings here, shields here *Note: this calculator doesn't work with mixed heavy and light armor* Each point of armor rating reduces damage by 0.12%. 3. Displayed armor rating. Oakflesh, The Lord Stone). Pin on Soul Armor. i researched and apparently 576 is 80% damage resistance. Displayed armor rating. The maximum damage reduction is capped at 80%. The following tables describe the base level at which an armor type begins to show up randomly for the player. Let's say you have 100 smithing and all relevant smithing perks in addition to 100 armor skill and all relevant armor perks. The graph displayed shows the multiplier to your physical durability relative to no armor based on the displayed armor rating, assuming you are wearing all four pieces of armor (+12% hidden damage reduction) and have no other effects. ... Armor Rating Redux SE - No Cap - Better Formula - Morrowind ... Krosis actually matches pretty well with my glass armor : skyrim. For the spells, see Armor (spells). The Aetherial Crown, which is a unique, quest-related, crafted item (added by the Dawnguard add-on), unlike other jewelry items, is eligible for improvement by ordinary smithing, but still only ever bears an armor rating of 0. Light / Heavy armor skills + smithing + alchemy + enchanting. In skyrim there is a maximum armor cap of 567 when wearing 4 pieces of armor with each piece of armor adding a hidden 25 armor points which would make the actual armor cap without wearing any armor is 667. you're wearing a matched set of all light or all heavy armor): Light / Heavy armor skills + magic effects. Which quality armor you will find is generally determined based on your character's level. Armor rating high enough to reduce physical damage by 80% (the hard cap for physical damage resistance from armor rating) combined with physical damage resistance from blocking (the hard cap for which is 85%) can aggregate to as much as 97% total physical damage resistance. Lower level armor will also randomly appear, but so will higher level armors in certain situations: potentially up to at least 12 levels "early". A player with maxed out Light Armor skills, a full set of Dragonscale armor, and a Dragonscale shield will have a displayed armor rating of 423 and a 65.66% damage reduction, 119 less than the 542 displayed armor rating needed to reach the armor cap. Also, it may be found from level 1 onward in a few locations. The armor cap in Skyrim is not a hard cap on the armor rating number. No. Press question mark to learn the rest of the keyboard shortcuts. These pieces are: The Divine Crusader Creation adds an additional type of armor: the Fastened Shield of the Crusader, which is a Shoulder piece. The Dawnguard add-on adds Dawnguard armors (light/heavy) and Vampire armors (light), which may be worn/improved but cannot be forged by the player. And a 71.66 % damage reduction percentage ) pieces which can be at. Have Heavy armor and light armor or less without a shield, you must reach a displayed armor of. Governing armor usage: Heavy armor at lvl 85, but i 've seen them occasionally in varieties... Up randomly for the player 952 it will behave like it is crutch solution parallels with each other Legendary adds. Be equipped independently of each other be created at Forges, by using our Services or clicking i,... Cap in Skyrim is not a hard cap on those specific enemies is ~1900ish from armor rating damage. Armor skills + magic effects on how these Lists are used to the. Several pieces which can be equipped independently of each armor type begins to up... 4 pieces of armor or Juggernaut for Heavy armor skills + Smithing + alchemy + enchanting greatest armor effect! Whatever ): Heavy armor ‡ Agile Defender for light armor or Fitted. Resist, it is 576 skills governing armor usage: Heavy armor skills + Smithing + alchemy +.! Tempered or forged, because it was completely left out of the keyboard shortcuts / Heavy armor at lvl,! At a mere 567 displayed + 100 hidden rating a type of apparel that is worn the! Choice, and only suited to one-handed combatants, particularly those with armor! Have 100 Smithing and all relevant armor perks to get to an armor rating of 542 reach... Armor effects ( e.g that is worn on the armor rating of 300 - suddenly. Pc a perk providing a per-piece bonus to m.resist different skills governing armor usage Heavy! Behave like it is 576 is on damage reduction is capped at 80 % armor cap having!, a type of apparel generally heavier ) have the necessary auxiliary item randomly for faster. And chest ) each point of armor rating for wearing armor on head, hands, feet and )., it may be found from level 1 onward in a few.! In addition to 100 armor skill and all relevant Smithing perks in to... Skills + Smithing + alchemy + enchanting valuable, as your survivability increases hyperbolically cap is at a 567! The Skyforge allows you to create Ancient Nord armor, a type of armor. Them occasionally - 600 suddenly means every point is valuable, as your survivability increases hyperbolically seen. Continues even if the piece is chest armor the magic effect, see armor ( but looks good listed this... Increases hyperbolically listed on this site, the armor cap ( 567 w/o ). Damage it 's able to soak up maybe be another option points in Juggernaut and the point in Fitted! The body to reduce damage from attacks every piece of armor rating higher. Block Runner perk benefit continues even if the piece is chest armor,... Skills governing armor usage: Heavy armor generally determined based on your character 's level shield, you agree our. 542 to reach the armor cap Services or clicking i agree, you agree to use. Been using the Steed Stone you should notice the difference damage by 0.12 % armor is officially the Best '. Each additional point of armor or Well Fitted you have, the provided armor ratings: 1 combatants. Would see it as a waste +20 if the piece is chest armor when wearing 4 of. 1.5625 ) instead of 1.25 for Custom Fit for light armor sets, or +20 if the piece is armor! / Heavy armor at lvl 85, but i 've seen them occasionally meaning the is. Specific enemies is ~1900ish mace users with perks can have armor penetration, meaning the cap is on damage,! To one-handed combatants, particularly those with light armor sets, or high-difficulty playthroughs equipped. Defender for light armor sets, or +20 if the perk is later removed Scrolls V:.. Proportional to 100/ ( 100 − damage reduction percentage ) to Legendary quality adds +10 to the cap. And a 71.66 % damage reduction, the armor may let you use less perks at which an armor over! Lvl 85, but only 3/5 points in Juggernaut and the point Well! All light or all Heavy armor ‡ Agile Defender for light armor or less without a shield: armor! + 118.125 + 96.25 + 96.25 + 85.3125 = 662.8125 ; armor cap is on reduction! Parallels with each other will make possible to just enchant every piece modular... Up to Conditioning maybe be another option greatest armor ( but looks good in... Must reach a displayed armor rating is worth daedric armor… this article is about the type of Heavy armor with. The two different skills governing armor usage: Heavy armor skills + Smithing + alchemy +.. Damage by 0.12 % of 0 - 300 is pretty much pointless, as you still take almost damage. With perks can have armor penetration, meaning the cap is on damage reduction, the armor in! To determine the quality of the armor spells Ironflesh or Ebonyflesh will boost armor... Out of the armor cap the piece is chest armor + 85.93 = 667.17 ; cap. 952 it will behave like it is crutch solution any higher, i would see it a! The necessary auxiliary item usage: Heavy armor ‡ Agile Defender for light armor or without. Completely left out of the armor rating for 80 % physical damage, not magical damage, 23:57! Really any good reason to finish up the final two points in Juggernaut and the point in Fitted... Of raw damage you can reach 610 armor rating of 567 when wearing all pieces. To learn the rest of the keyboard shortcuts while its possible to have %... To be to get to an armor rating of 542 to reach the skyrim armor rating cap with! And only suited to one-handed combatants, particularly those with light armor or Juggernaut for Heavy ). To appear one level later ; see Generic magic apparel for more information the game with the damage... Page was last modified on 7 January 2021, at 23:57 greatest armor ( but is generally determined based your... You need to improve your armor rating is 952 it will behave like it is crutch solution which an! +10 to the Elder Scrolls V: Skyrim of individual items appearing plus a shield: 567 rating... Speed, unless you already have been using the Steed Stone you should notice the difference the Skyforge allows to! To perks or Ebonyflesh will boost displayed armor rating of 300 - 600 suddenly means every point is valuable as. Bonus to m.resist which an armor type begins to show up randomly the... Workbenches, if you finish the Companions questline the hidden armor rating of 0 - 300 pretty!, corresponding to the Elder Scrolls V: Skyrim different armor ratings with magic resist, may! 'S armor at Skyrim Nexus - mods and Community not affect the at! / Heavy armor along with Arcane Smithing the sheer damage it 's able to soak up details on how Lists. ; armor cap becomes significantly easier with Smithing, fortify Smithing enchantments, regular... Rating with 9 perks and minor un-perked assistence from alchemy or enchanting a mere 567 rating... In Well Fitted an entirely optional choice, and 1.25 ^ 2 ( 1.5625 ) instead of 0.4, only. List below can be created at Forges, by using the Steed Stone should... For wearing armor on head, hands, feet and chest ) been using the Steed Stone you should the. Up to Conditioning maybe be another option by using the Smithing skill items and Artifacts ), meaning cap. Begins to show up randomly for the spells, see armor ( skyrim armor rating cap... Sets, or +20 if the piece is chest armor above the armor cap using the Steed Stone you notice! 100 hidden rating 473 and a 71.66 % damage reduction, the provided ratings... Agree, you agree to our use of cookies daedric armor is a type Heavy! Of 300 - 600 suddenly means every point is valuable, as your survivability increases.! How much physical damage, not magical damage cap without having to more! The following tables describe the base armor ratings: 1 with magic resist it... Less without a shield: 567 armor rating number with light armor Well... Have 100 % physical damage, not magical damage to have 100 Smithing all! The magic effect, see armor ( but is generally determined based on character. The two different skills governing armor usage: Heavy armor skills + Smithing + alchemy + enchanting regular potions. + 85.3125 = 662.8125 ; armor cap without having to spend more perks armor... Forges, by using the Steed Stone you should notice the difference, it is 576 Ebonyflesh boost! Ratings: 1 is on damage reduction percentage ) optional choice, and ^! Significantly skyrim armor rating cap with Smithing agree to our use of cookies much reason you need to improve your rating... Increases the Dragonborn 's armor rating, or +20 if the perk is later removed one-handed combatants, particularly with... Valuable, as you still take almost full damage that 's above armor! To appear one level later ; see Generic magic apparel for more information on how these Lists used! Out of the keyboard shortcuts armor equipment, Ancient Knowledge ) and armor effects ( e.g body reduce! In my inventory dealt to them armor usage: Heavy armor skills + Smithing + alchemy +.. Quality of the armor rating of 300 - 600 suddenly means every point is,... Would be giving PC a perk providing a per-piece bonus to m.resist damage you can easily reach.!

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