Essential Skyrim Mods Ultimate Skyrim. Provides opportunity to have separate 3rd person option view for magic simultaneously along with 1st person view for archery. [+] New option "Process Animation Events" - disabling this hook will cause AIM FIX to stop capturing and processing animations events to suit needs of some another mod, if you consciously want it. Provides total control over the crosshair position for archery and magic to match the hit point shift caused by the custom animations and mods. [+] Added twitching prevention for the opposite side offsets. Skyrim Script Extender (SKSE) by Ian Patterson, Stephen Abel, Paul Connelly, and Brendan Borthwick (ianpatt, behippo, scruggsywuggsy the ferret, and purple lunchbox) Current classic build 1.7.3: install via steam - installer - 7z archive (readme, whatsnew) Current SE build 2.0.19 (runtime 1.5.97): 7z archive When I try to shoot the bow in skyrim, it's fine if I'm shooting parallel to the ground, but if I aim up, I aim WAY up, as in my character bends 180 degrees and the bow is pointed behind him. The main purpose of Lock Wheel Zoom is to provide preservation of the aiming accuracy offsets, which is useful if you like to disable the aim assist. FOV also will apply once at first mod launch (to override Skyrim.INI setting) and it will fire only after any menu closed by player (favorites, inventory, main menu etc). The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Consequences: Smooth camera follow will no longer function until you enable this feature again. Please, let me know I you find some horseback animation mod which works and at least allows to fire using spells. Our focus is to create a co-op like experience for about 2-8 players, not an MMO. When I am playing mele or with magica is no great problem, but with the arrow it gets really diffucult not having pointer on the center of the screen. Consequences: aiming offsets will no longer be updated (re-calculated) for an opposite camera side; also FOV will not apply automatically after menu closing. ________________________________________________________________________________. In this tutorial, I'll show you how to disable the crosshair and compass. [*] Improved handling of the crosshair position and visibility: Whole this mechanism has been entirely rewritten and optimized at the code level. TUTORIAL movie: Skyrim Aiming Accuracy (Crosshair Fix) Tutorial enter showracemenu into the console ( don't modify your race and quit out ) then the problem is fixed. EDIT: Apparently, I have to purposefully attempt to miss a target in order to experience the auto-aim. This is main file which works with other camera mods like 3PCO. Releasing of both attack buttons will always bring right handed offset. I use the PC and the problem is the same in third and first person. I personally use 3rd person also, with my camera 45 degrees of axis (It's really far to the right) and this mod makes it so that my arrow shoots where I point it (and yes gravity still exists). [*] Stealth Meter Below - moves the stealth meter at screen bottom during exploration (no drawn weapons/magic). (*such situations may still happen because of papyrus itself, this behavior will be optimized from ver to ver as possible). The mod should also fix that but I'm not 100% sure. Please support the AIM FIX Camera project. README is inside. I have been trying fix it for 2 days now and Havent figured it out yet any help is welcome. Reverts all changed Skyrim parameters to a vanilla ones, detaches all game's hooked events and hotkeys for current game to be saved, also inhibits all mod functions except one MCM button - "Reset and Restart Mod" (just in case if you change your mind, it's OK all will be fine with your save, you may not worry at all). [+] Side Swapped Factor: Opposite - When the camera is swapped to the opposite side (not centered), this value shifts all 3rd person horizontal aim offsets to preserve the accuracy. [+] Auto-ON for 1st Person Archery - activates the aiming assist tweaks as soon as you stand on foot with a bow/crossbow equipped in 1st person view. Swapped to center posotiton will always bring the aiming offset initial side. [+] 3rd Person Camera: Sneaking Zoom - replaces regular camera zoom value during sneaking. When enabled, initially hidden crosshair will be temporarily forced to be shown during hovering on interactive objects (chests, items, NPC's, etc). Typically, "auto-aim" in FPS games means that either the reticle automatically centers on a target, or the projectile adjusts in mid-flight to hit the target (usually the former). [*] The rest exploration settings are the same as they was in old mod (3PCO++) but now they resorted and renamed. If you have started Dawnguard then you can try to update, but Serana may behave awkwardly. If you personally want to have a re-absorb checkbox similar to "Stealth Meter: Lock (Update Custom UI)" from the "Advanced Compatibility" MCM-section, please let me know. This menu provides tweaks for external mods and disabling (sacrificing) parts of AIM FIX mod functionality that may be required for some other mod (e.g. Improved mechanism of the Auto-aim assist application: now it will apply instantly, no need to draw/sheathe weapon many times, etc. Ingame AIM FIX uninstallation function works 100%, reliable as a rock, but even if you have a skill to perform saved game cleaninig, please always remember, that the risks of using such utility will always remain. Also when enabled, the "Auto Switch 3rd Person View" option will be disabled. Consequences: detection of sneaking state in 1st person for aiming offsets will stop working on Sneak key press during only 1st person view, so you need to perform other actions hooked by the AIM FIX mod. [*] Fixed position recovery of a custom UI's stealth meter position after settings reset and in-game uninstall (discovered thanks to Psyphie). The Elder Scrolls V Skyrim, an open world RPG game with the availability over PC and other platform are getting huge popularity these days. You can … Copyright © 2021 Robin Scott. The arrows goes right to the crosshair. [+] New option "Process Attack Keys" - disabling this hook will cause AIM FIX to stop capturing and processing left and right handed attack buttons (default keys are 'Left Mouse Button' and 'Left Mouse Button') to suit needs of some another mod, if you consciously want it. Makes MCM active at non-vanilla start (skip Helgen intro sequence)+ added compatibility for Skyrim Unbound Reborn.This patch does not require "esp" slot.MO, Vortex, NNM users: install and place it after the main mod. AIM FIX mod will automatically disable this switch as soon as you disable the "Smooth Camera Follow" option for all Activities to lighten the script load a bit. [*] Melee Camera for Left Handed Magic - previously known in 3PCO++ as a "Spell Blade mode for 3rd person" switch. FNIS - Skeleton Arm Fix - posted in Other Utilities Support: Ive often wondered why Skeleton Arm Fix is the only one run in FNIS - especially as it seems we install a lot of animations in either STEP or SR:LE... why are none of the other options used (and what would … D'rael. 1.4. Skyrim Mods - ARROW to the KNEE PUNISHMENT Mod ! [*] Crosshair toggling: when stealth meter is set to be below via MCM it now centered horizontally (position is similar to SkyHUD mod even if it not installed). Currently it has options to control the custom UI mods and Archery Gameplay Overhaul. [+] New option "Tweaks for Archery Gameplay Overhaul" - available only if AGO is installed. The aim of the mod is to develop a "true" Skyrim multiplayer experience that intends to bring online multiplayer into this otherwise strictly single player game. Proper Aiming is fixing the crosshair aiming with Bows or Spells. Add the following to your skyrim ini. Notice: Since IFPV makes 3rd person camera always active (during 1st person view it just places a camera at the character eyes level) the AIM FIX will have a small limitation in its functionality: the AIM FIX mod will not apply the 1st person crosshair offset instantly after camera switch, but it will apply the 1st person offset while holding the attack button. Releasing one of the attack buttons during a dual charge/cast will bring the offset for charging spell the remaining active. Tip on finding the apropriate value for the swapped factor when auto-aim assist is disabled: When you already have nicely adjusted apropriate offset on initial side do fix the aiming angle (don't move mouse) at the target point and swap the camera to the opposite side using a hotkey. Now after in-game uninstall the stealth meter will take its initial position in according with the vanilla UI or custom UI (if it available). The powerful open-source mod manager from Nexus Mods. Now arrow goes directly trough the crosshair (or would, if I would have one visible). This will not affects the archery offsets. In MCM: before installing the custom UI, in any activity MCM-section please do enable "Stealth Meter Lock (Custom UI)" MCM option - this will make the AIM FIX to absorb custom stealth meter postition at next game load. Basically, I have no pointer inside the game and I dont know how to turn it on. Now for compatibility with the [Skyrim Unbound Reborn] mod FOV will not apply automatically until user don't apply it by himself in MCM. [+] Swap Side Feature and Swap Side Hotkey - flexible switch of the 3rd person camera (character) position. [+] Swap Side Feature: camera is switching between two or three positions: left (initial) < center (optional) > right (opposite). For inexperienced players it's recommended to enable them all. Added AIM FIX automatic standby mode during the intro sequence (Helgen): if you start a new game the AIM FIX will be inactive (including MCM) until you escape Helgen. Mods. Arrows from 3rd person still go to the upper right. [+] Crosshair toggling: feature for disabled crosshair now always forcing a disabled crosshair to be temporarily shown while it hovered on any interaction object (chest, NPC, door, etc). This actions no need to be performed in case if you are activating all mods at once by loading a clean save or starting a new game. You don’t have to be an addict of the game to want better performance and smoother play. [+] Aiming offsets: added support for any customized UI mod (e.g. You can control other mods settings by overriding its settings to prevent conflicts. I'll keep the mod though it seems great ! When the attack button is released during … Requies all main offsets to be properly adjusted on the initial camera side before finding the appropriate increment value. [+] New option "Process Crosshair Hovering Event" - disabling this hook will cause AIM FIX to stop capturing and processing event weither the crosshair is hovered on interaction object or not. So in MCM you need just find the swapped factor value to make the crosshair to be pointed on that fall point on the opposite side. This also includes, optionally, additional eyes and brows, loli (and shota) player voices, and an equipable Schlongs of Skyrim penis, if you want to make a trap (or shota) character. When disabled, this parameter will be reverted to its initial state (from other combat mods or vanilla). Disclaimer: please understand that any hovering issue potentially still may appear during a high script load because the papyrus engine may not transfer an appropriate event into AIM FIX in time. Makes all iHUD functions compatible with AIM FIX, including iHUD's "When looking at activatable" function. Skyrim Issues. We The Players Winners - November/December. Papyrus limitations on auto-switching: situations when camera may do not auto-switch to desired camera view still possible due to Papyrus run-time engine. [*] Fixed 1st/3rd person auto-switching (discovered thanks to DireCerf): the some auto-switches didn't triggered if player was started spamming the attack button to initiate weapon draw. One exception was Aim Fix, of which I have not seen any "This doesn't work" post. AIM FIX Combat Camera mod version history. Each auto-switch being activated only once per activity change, so don't worry - no papyrus engine spamming. Any mod or .ini tweak to fix this? Example of use: with master level spells you need to have a good measure of distance to avoid melee attacks interrupt. I did following tweaks to my Skyrim.ini file. I installed the mod but it doesn't fix the additem menu unfortunatly.. Practice moving back and forth through the dummies, aiming for headshots every time. (Or helpful!) For Special Edition it will be possible only if Enhanced Camera mod SSE will be released. Note 2: Currently 3rd person magic on horseback is not implemented yet until good animation mod will appear on Nexus. As soon you turn camera away the crosshair dissapears. The fix is a simple INI tweak that you can get either with BethINI, or just by manually doing it according to the STEP guide. The main purpose of the AIM FIX mod is the ranged combat, so there is the aiming control options, some of them is activity related, but mainly they all collaborated here to provide a more complex difficulty control of ranged combat on a player and NPC sides. [+] Swap Side Feature: no need to re-adjust all aiming offsets for an opposite side - there only one global setting called "Swap Side Horizontal Increment" (see the MCM section - Aiming Offsets). Consequences: aiming offsets and camera settings (if present) will no longer apply on attack action. 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